Resistance The 2nd Edition

September 12, 2013 - Comment

View larger View larger The Resistance The Resistance is a very intense social deduction game for 5-10 players. While it shares similiarities with games like Werewolf, Mafia and even Battlestar Galactica it has many very unique features such as a quick 30 minute play time, no moderator required and no player elimination. Choose your teams

View larger

View larger
The Resistance

The Resistance is a very intense social deduction game for 5-10 players. While it shares similiarities with games like Werewolf, Mafia and even Battlestar Galactica it has many very unique features such as a quick 30 minute play time, no moderator required and no player elimination.

Choose your teams carefully!

Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the governement to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom

Included in this release is a full expansion – “The Plot Thickens” is 15 additional action cards that increase the pressure and pacing of the game, and requires the spies to be even more deceitful if they are to achieve victory.The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adrenaline filled moments of high stakes poker but in a full interactive and social event. Its not for the faint of heart, or slow of mind – but if you are quick on your feet you’ll be proud of your hard fought victories.

Features/Specifications
  • Its not for the faint of heart, or slow of mind – but if you are quick on your feet you’ll be proud of your hard fought victories
  • The Resistance artfully balances pure deduction elements with social elements into a game that creates the adrenaline filled moment
  • For 5 to 10 players
  • 30 minutes of playtime
  • Second edition is now available with higher quality cards and all the same great game-play of the first edition

Product Features

  • Its not for the faint of heart, or slow of mind – but if you are quick on your feet you’ll be proud of your hard fought victories
  • The Resistance artfully balances pure deduction elements with social elements into a game that creates the adrenaline filled moment
  • For 5 to 10 players
  • 30 minutes of playtime
  • Second edition is now available with higher quality cards and all the same great game-play of the first edition

Comments

J. Kimble says:

800+ Plays and I Still Love It Yes, currently I (and my group of friends) have played this game over 800 times. So, when I tell you that this is a fantastic game, it’s a bit of an understatement. So, the best thing you can take away from this review is to know that even after 800 plays, you can still have an amazing amount of fun with this game. That’s saying a lot. Here’s why:What is it: This is a deduction game mixed with hidden roles (some people at the table are the bad guys) and lots of lying. If you don’t like looking at your friend and blatantly lying in his/her face, then this is not the game for you. If you find this idea intriguing and you think that your group would compliment you on how well you were able to lie through your teeth, then this is the perfect game.Specs: First, it takes 10-15 minutes to play. Second, it’s perfect with 7-8 players, but also works very well with 5 to 10. Infinite replayability (so far, at least).How it works: Very briefly, some players are good guys (dealt at random) and some players are bad guys (spies). The bad guys know who each other are. The good guys are totally in the dark. On a turn, you simply try to form a small group of players to go on a mission. If you have a bad guy in the group, you might lose that mission. If it’s all good guys, then you will win that mission. When things go wrong (bad guys fail a mission) then you can begin to figure out who the spies (bad guys) are and use deduction to make sure that they aren’t in a later mission. Of course, the whole time, your friend “the spy” is lying to your face about how the spy must be a different player. To make things harder, you only have 5 missions to figure this out. Three passes=good guy victory, while 3 fails=spy victory.Why I love it: The deduction aspect, balanced with the deception of a few of the players, makes this to most replayable game I have ever played. You never get bored of the game because you aren’t playing the game. You’re playing against your evil friends who have to problem lying straight to your face. But, which friend is the spy? Does Dan look a little too nervous this turn? Why would Nick have let Matt go on that mission? He is an obvious spy, you can tell. Right? Maybe? Why does nobody believe you? Of course, your not a spy. Honest. “Just look at me. I’m the least spy-like player at the table. I promise.” 😉

Christopher says:

How is it 4 AM? If you’ve enjoyed mafia, werewolves, battlestar galactica (the board game), or even poker, you will like this game. My first time playing this game was with a group of seven friends – we started playing at 10 pm and became so enthralled that we couldn’t stop until 4 AM.This game is all about deception, logic, and reading people. The spies are attempting to trick the resistance into thinking that they are one of them. The resistance will attempt to use logic and ‘reading’ people to figure out who the spies are – it sets up a wonderful social dynamic where everyone is suspicious of each other. False and misleading accusations abound!Pros:Great party game! Very easy to learn and quick to play.Cheap!No player elimination!Cons:It can be hard to get a large enough group together to play this.I wouldn’t recommend playing with just 5 people or with 10 people – with 5 people experienced players can figure out who the spies are relatively easily and 10 people can become too much to take in (especially if drinking is involved).

Burnsy says:

Best. Party. Game. Ever. “Oh my god, you’re a spy, aren’t you?””No, YOU’RE the spy!!””Don’t listen to him – he’s a spy!””That’s exactly the kind of thing a SPY would say.”Etc.That’s what your evening will sound like when you play The Resistance, but with more shouting and far more colorful language. With or without adult beverages, there are few better ways to spend an evening with 5-10 players. You’ll either be a spy, sabotaging missions, lying to your friends’ faces, and planting seeds of dissent amongst the group; or one of the Resistance, the good guys, trying to figure out who to trust, who’s a spy, and finding out at the end of the game that you were being played all along, by someone you had NO IDEA was so capable of such deception.The Resistance is super-inexpensive for the amount of fun you’ll have with it, and the 2nd Edition components are a huge upgrade over the original. The rules avoid the unfortunate player-elimination mechanic of Mafia/Werewolf, while adding more deductive reasoning and strategy. You will want to play it over and over and over again, if only for a chance to be one of the bad guys next round.Don’t even bother with the (free, included) expansion cards and rules. There’s nothing wrong with them, and it’s awesome that they’re included in this package, but you simply don’t need them. The game is all about the social interaction, the deception, the paranoia, and the agony of defeat which is immediately replaced by the need to start a new game.Buy this game now. Buy it for yourself, and for every friend or relative who likes games but has never heard of a party game beyond charades or Apples to Apples. There are a ton of truly great games for smaller groups of players, but for the 5-10 player range, nothing even comes close to The Resistance.

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